;
; Events text for Second Front Scenario
; Captain Nemo - 06/01/2000
;

@BEGINEVENTS

@IF
NOSCHISM
DEFENDER=anybody 
@THEN
@ENDIF


@IF
TURN
turn=2
@THEN
CHANGETERRAIN
terraintype=10
maprect
114,58,114,58,114,58,114,58
@ENDIF


@IF
TURN
turn=2
@THEN
TEXT
^June 6, 1944 - 0400 Hours:
^The first wave of LCVPs start heading for the American beaches: Utah and Omaha... 
^"DD" type tanks, launched from the LSTs, provide vital armor support.
ENDTEXT
GIVETECHNOLOGY
receiver=Germans
technology=60
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
^Your airborne troops must prevent German reinforcements from reaching the beaches 
^while troops and equipment are unloaded.
^Meanwhile, General Dollmann, commanding the German 7th Army in Normandy, orders 
^a series of containment moves to deal with the scattered paratrooper units 
^reported around Ste. Mre Eglise and Carentan. 
ENDTEXT
@ENDIF


@IF
TURN
turn=3
@THEN
TEXT
^June 6, 1944 - 0600 Hours:
^British invasion forces follow the Americans into battle on Gold, Juno and Sword beaches. 
ENDTEXT
@ENDIF

@IF
TURN
turn=4
@THEN
TEXT
^June 6, 1944 - 0800 Hours:
^The first wave of infantry is locked in combat with German defenders along the beaches.
^On Utah Beach the Americans are facing the 709th Infantry Division, a poorly trained, 
^second rate unit... But on Omaha Beach, the 1st US Infantry --  the "Big Red One" - faces
^the crack German 352nd Infantry Division, recently transferred from the Eastern Front.
ENDTEXT
@ENDIF

@IF
TURN
turn=5
@THEN
TEXT
June 6, 1944 - 1000 Hours:
^The second and third assault waves prepare to join the first, which holds positions along
^the beach. German defenders consist mostly of infantry supported by scattered motorized 
^units and a few tanks.
ENDTEXT
@ENDIF

@IF
TURN
turn=6
@THEN
TEXT
^June 6, 1944 - 1200 Hours:
^Onboard the cruiser USS Augusta, General Bradley, the commander of the US landing forces, 
^impatiently awaits word that the beachheads have been secured
ENDTEXT
@ENDIF

@IF
TURN
turn=7
@THEN
TEXT
^June 6, 1944 - 1400 Hours:
^As the day wears on, the Allied invasion must secure the five invasion beach sectors.
^The heavy equipment waiting onboard the LSTs must be unloaded by nightfall.  Securing the 
^towns and villages along the coast is crucial to the success of the operation.
ENDTEXT
@ENDIF

@IF
TURN
turn=8
@THEN
TEXT
^June 6, 1944 - 1600 Hours:
^The afternoon fighting is still fierce on some of the beaches. Decisions must now be made
^on where to commit the additional resources and where the more vulnerable equipment can be
^safely unloaded.
ENDTEXT
@ENDIF

@IF
TURN
turn=9
@THEN
TEXT
^June 6, 1944 - 1800 Hours:
^Dusk is falling on the bloody beaches of Utah, Omaha, Gold, Juno and Sword. As D-Day
^draws to an end, the terrible costs are counted and the progress is assessed... In the
^command centers of Navy ships off the coast and dark war rooms in London and Washington, 
^decisions are made that will impact the operation's future. Can your successes justify
^additional resources... and lives?
ENDTEXT
@ENDIF

@IF
TURN
turn=10
@THEN
TEXT
^June 6, 1944 - 2000 Hours:
^The fighting continues into the twilight.
ENDTEXT
@ENDIF

@IF
TURN
turn=11
@THEN
TEXT
^June 6, 1944 - 2200 Hours:
^With the last light of D-Day, Operation Overlord settles in for the night.  If you hold more
^than ten objectives, including most of the key cities, you have done well.  With five to 
^eight,  you will be able to continue expanding the beachheads on the seventh, provided you 
^hold several of the key objectives.  With less than five objectives, the Operation is 
^deemed a failure and reinforcements destined for Normandy will be diverted to the Italian ^Campaign... You should evacuate your troops at this time. If you continue to hold the
^beachheads, your chances of success are very slim.
ENDTEXT
@ENDIF


@IF
CITYTAKEN
city=Arromanches
attacker=Allies
defender=Germans
@THEN
JUSTONCE
TEXT
^The coastal village of Arromanches falls to the Allies.  It is the chosen location for
^the building of one of two prefabricated harbors, codenamed Mulberries, which will allow
^Allied ships to unload incredible amounts of supplies and equipment. This innovation 
^undermines  the German premise that in order to be successful, an invasion force  must 
^rapidly capture a large functional harbor.
^Start building the "Mulberry" wonder in Arromanches now.  
ENDTEXT
GIVETECHNOLOGY
receiver=Allies
technology=59
@ENDIF

@IF
CITYTAKEN
city=La Madeleine
attacker=Allies
defender=Germans
@THEN
JUSTONCE
TEXT
^The American 4th Infantry Division seizes the coastal village of La Madeleine, opening the
^road to Carentan.  The landing area on Utah Beach is considered secured.
^US engineering companies start mopping up anti-tank barriers, barbed wire and mines on the
^beach to clear a path for the heavy equipment.
ENDTEXT
GIVETECHNOLOGY
receiver=Allies
technology=00
CHANGETERRAIN
terraintype=0
maprect
43,49,43,49,43,49,43,49
@ENDIF

@IF
UNITKILLED
unit=240mm Battery
attacker=Allies
defender=Germans
@THEN
JUSTONCE
TEXT
^The American 2nd Ranger Battalion seizes the German fortifications on La Pointe du Hoc. 
^The defenders surrender their positions and the Rangers quickly disable the German naval
^batteries on the cliffs.
ENDTEXT
GIVETECHNOLOGY
receiver=Allies
technology=19
@ENDIF

@IF
CITYTAKEN
city=Vierville s/Mer
attacker=Allies
defender=Germans
@THEN
JUSTONCE
TEXT
^After murderous fire pins them down for hours, scattered American forces regroup and seize
^the village of Vierville-sur-Mer.  The immediate threat to Omaha Beach is lessened.
ENDTEXT
GIVETECHNOLOGY
receiver=Allies
technology=04
@ENDIF

@IF
CITYTAKEN
city=Ste-Mre Eglise
attacker=Allies
defender=Germans
@THEN
JUSTONCE
TEXT
^The American 101st Airborne captures the small village on the river Merderet after savage
^fighting.  Many paratroopers were dropped into the town by mistake and paid for it with
^their lives. By holding the village, the Allies control access to Utah Beach and also cut
^off the main road between Carentan and Cherbourg. This roadblock will hamper German efforts
^to reinforce their troops protecting the Harbor.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Le Hamel
attacker=Allies
defender=Germans
@THEN
JUSTONCE
TEXT
^The British troops of the 50th Infantry, supported by the famed "Desert Rats" of the 8th
^Armored Division, seize control of Gold Beach...
ENDTEXT
GIVETECHNOLOGY
receiver=Allies
technology=11
@ENDIF

@IF
CITYTAKEN
city=Courseulles
attacker=Allies
defender=Germans
@THEN
JUSTONCE
TEXT
^The 3rd Canadian Infantry Division seizes control of Juno beach.
ENDTEXT
GIVETECHNOLOGY
receiver=Allies
technology=12
@ENDIF

@IF
CITYTAKEN
city=Langrune
attacker=Allies
defender=Germans
@THEN
JUSTONCE
TEXT
^British Commandos capture Langrune-sur-Mer and a solid foothold at the Western end
^of Sword beach. At the eastern end, German defenders and a fortified battery inside
^the small port of Ouistreham fight the British advance with fierce determination.
ENDTEXT
GIVETECHNOLOGY
receiver=Allies
technology=14
@ENDIF

@IF
CITYTAKEN
city=Port-en-Bessin
attacker=Allies
defender=Germans
@THEN
JUSTONCE
TEXT
^The small fishing town of Port-en-Bessin, the link-up point for the British to the east
^and Americans to the west, falls to the Allies.  The beachheads are now one.
ENDTEXT
GIVETECHNOLOGY
receiver=Allies
technology=17
@ENDIF

@IF
CITYTAKEN
city=Colleville
attacker=Allies
defender=Germans
@THEN
JUSTONCE
TEXT
^The worst fighting of D-Day takes place at the Colleville draw, a narrow pass leading from 
^the Omaha Beach to the village of Colleville-sur-Mer.  Well-entrenched German veterans of 
^the 352nd Infantry Division have wreaked havoc on the hapless Americans with machine guns, 
^mortars and artillery.  Despite the terrible costs, you have captured the village.  This is
^a great victory!
ENDTEXT
GIVETECHNOLOGY
receiver=Allies
technology=16
@ENDIF

@IF
CITYTAKEN
city=Bayeux
attacker=Allies
defender=Germans
@THEN
JUSTONCE
TEXT
^Incredibly, the major regional town of Bayeux falls to the Allies without a serious fight.  
^Although shelling, bombing, and firefights have reduced surrounding villages to rubble, 
^Bayeux is taken undamaged. The Allies even find open and stocked stores.  L'Auberge du 
^Lion D'Or in town will later become General Eisenhower's favorite restaurant in France.  
^The population of Bayeux welcomes the Allies as heroes...The liberation of France has 
^truly begun. 
ENDTEXT
GIVETECHNOLOGY
receiver=Allies
technology=23
@ENDIF



@IF
UNITKILLED
unit=LST transport
attacker=Anybody
defender=Allies
@THEN
TEXT
^The USS Susan B. Anthony explodes and sinks off the coast of Normandy. Losses of the large
^transport ships must be avoided at all cost. They are the lifeline  to reinforcements and 
^resupply from the camps and depots in Britain.
ENDTEXT
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Battleship
attacker=Anybody
defender=Allies
@THEN
TEXT
^The Battleship USS Texas blows up after an artillery duel with German shore batteries.  
^The loss is a tremendous blow to the morale of troops who witness it from the beach.  
^Survivors are picked up by US destroyers, but hundreds perish. Shore batteries have
^a definite advantage in this type of confrontation.
ENDTEXT
JUSTONCE
GIVETECHNOLOGY
receiver=Germans
technology=28
@ENDIF



@IF
TURN
turn=7
@THEN
TEXT
^A few Fw-190D fighters fly a token sortie to strafe the beaches before fleeing to
^the security of their airbase. The Allies totally dominate the sky over Normandy.
ENDTEXT
CREATEUNIT
unit=FW 190D Fighter
owner=Luftwaffe
veteran=yes
homecity=None
locations
76,80
endlocations
GIVETECHNOLOGY
receiver=Luftwaffe
technology=60
@ENDIF

@IF
UNITKILLED
unit=Fallschirmjger
attacker=Allies
defender=Germans
@THEN
TEXT
^You are facing elements of the 2nd Parachute Division, some of the toughest soldiers 
^in the German army. After a costly victory in Crete in 1941, Germany gave up on Airborne
^Assault strategies. The Parachute troops, the "Fallschirmjgers", were reassigned 
^to regular ground combat and soon became known as incredibly disciplined and hard fighting
^soldiers. Last month, in Italy, the 1st Parachute Division held the Monte Cassino abbey, 
^inflicting staggering casualties on the Allies and earning the nickname "The Green Devils".
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=6
@THEN
TEXT
^The most dangerous force known to be near the landing sites, the 21st Panzer Division, 
^commanded by General Feuchtinger, has not joined the battle at this point. Reconnaissance
^photos place its tank regiments south of Caen. It is thought to comprise approximately
^150 PzKw IV-G tanks and several companies of assault artillery and motorized infantry.  
^A German field telephone operator captured by British paratroopers, volunteers that the
^21st Pz Division has been trying to get marching orders from OKW headquarters all morning.
ENDTEXT
GIVETECHNOLOGY
receiver=Germans
technology=20
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=20
receiver=Germans
@THEN
CREATEUNIT
unit=PzKw IV G panzer
owner=Germans
veteran=yes
homecity=None
locations
101,89
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=20
receiver=Germans
@THEN
CREATEUNIT
unit=PzKw IV G panzer
owner=Germans
veteran=yes
homecity=None
locations
105,85
endlocations
@ENDIF


@IF
RECEIVEDTECHNOLOGY
technology=20
receiver=Germans
@THEN
CREATEUNIT
unit=PzKw IV G panzer
owner=Germans
veteran=no
homecity=None
locations
107,79
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=20
receiver=Germans
@THEN
CREATEUNIT
unit=StuG III G
owner=Germans
veteran=yes
homecity=None
locations
104,86
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=20
receiver=Germans
@THEN
CREATEUNIT
unit=Panzergrenadiers
owner=Germans
veteran=yes
homecity=None
locations
100,96
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=20
receiver=Germans
@THEN
CREATEUNIT
unit=Panzergrenadiers
owner=Germans
veteran=no
homecity=None
locations
107,79
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=24
receiver=Germans
@THEN
CREATEUNIT
unit=MG42 Machine gun
owner=Germans
veteran=yes
homecity=None
locations
65,61
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=60
receiver=Germans
@THEN
CREATEUNIT
unit=88mm Anti-tank gun
owner=Germans
veteran=yes
homecity=None
locations
28,40
34,38
38,36
40,66
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=60
receiver=Germans
@THEN
CREATEUNIT
unit=709th Infantry
owner=Germans
veteran=no
homecity=None
locations
38,36
34,38
40,66
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=Germans
@THEN
CREATEUNIT
unit=Fallschirmjger
owner=Germans
veteran=yes
homecity=None
locations
40,66
35,73
43,75
endlocations
@ENDIF



@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=Germans
@THEN
CREATEUNIT
unit=352nd Infantry
owner=Germans
veteran=yes
homecity=None
locations
65,79
61,67
54,72
48,66
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=Germans
@THEN
CREATEUNIT
unit=352nd Infantry
owner=Germans
veteran=yes
homecity=None
locations
54,72
48,66
61,67
65,79
endlocations
@ENDIF





@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=Germans
@THEN
CREATEUNIT
unit=Panzergrenadiers
owner=Germans
veteran=yes
homecity=None
locations
99,75
97,75
99,77
99,79
endlocations
MOVEUNIT
unit=AnyUnit
owner=Germans
maprect
96,76,98,74,101,77,99,79
moveto
97,67
numbertomove=ALL
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=Germans
@THEN
CREATEUNIT
unit=StuG III G
owner=Germans
veteran=yes
homecity=None
locations
97,75
99,75
99,77
99,79
endlocations
MOVEUNIT
unit=AnyUnit
owner=Germans
maprect
96,76,98,74,101,77,99,79
moveto
97,67
numbertomove=ALL
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=Germans
@THEN
CREATEUNIT
unit=716th Infantry
owner=Germans
veteran=yes
homecity=None
locations
99,79
97,75
99,75
99,77
endlocations
MOVEUNIT
unit=AnyUnit
owner=Germans
maprect
96,76,98,74,101,77,99,79
moveto
97,67
numbertomove=ALL
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=Germans
@THEN
CREATEUNIT
unit=716th Infantry
owner=Germans
veteran=yes
homecity=None
locations
99,75
99,79
97,75
99,77
endlocations
MOVEUNIT
unit=AnyUnit
owner=Germans
maprect
96,76,98,74,101,77,99,79
moveto
97,67
numbertomove=ALL
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=11
receiver=Allies
@THEN
CREATEUNIT
unit=Cromwell mk.VIII
owner=Allies
veteran=no
homecity=Worthing
locations
106,2
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=12
receiver=Allies
@THEN
CREATEUNIT
unit=British Infantry
owner=Allies
veteran=yes
homecity=Brighton
locations
122,2
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=14
receiver=Allies
@THEN
CREATEUNIT
unit=British Infantry
owner=Allies
veteran=yes
homecity=Brighton
locations
122,2
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=17
receiver=Allies
@THEN
CREATEUNIT
unit=US Infantry
owner=Allies
veteran=yes
homecity=Portsmouth
locations
79,5
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=16
receiver=Allies
@THEN
CREATEUNIT
unit=US Infantry
owner=Allies
veteran=no
homecity=Portsmouth
locations
79,5
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=19
receiver=Allies
@THEN
CREATEUNIT
unit=US Infantry
owner=Allies
veteran=yes
homecity=Bournemouth
locations
70,6
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=00
receiver=Allies
@THEN
CREATEUNIT
unit=US Infantry
owner=Allies
veteran=yes
homecity=Southampton
locations
73,1
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=04
receiver=Allies
@THEN
CREATEUNIT
unit=M4A3 Sherman Tank
owner=Allies
veteran=no
homecity=Southampton
locations
73,1
endlocations
@ENDIF

@IF
UNITKILLED
unit=Fw 190D Fighter
attacker=Air Force
defender=Luftwaffe
@THEN
TEXT
^Even the Luftwaffe veterans in their best planes can't stem the tide... Their hour of glory
^is long gone and this day belongs to the USAF and the RAF.
ENDTEXT
CREATEUNIT
unit=P-51D Mustang
owner=Air Force
veteran=yes
homecity=None
locations
73,15
endlocations
@ENDIF

@IF
UNITKILLED
unit=Fw 190D Fighter
attacker=Air Force
defender=Luftwaffe
@THEN
CREATEUNIT
unit=P-47D Thunderbolt
owner=Air Force
veteran=no
homecity=None
locations
86,10
endlocations
@ENDIF


@IF
UNITKILLED
unit=Me Bf109G Fighter
attacker=Air Force
defender=Luftwaffe
@THEN
TEXT
^In the skies over Normandy a few foolish German pilots meet their fiery end. Mustangs and
^Spitfires patrol the beaches while Typhoons and Thunderbolts scan the sunken roads and woods
^for German tanks on the move.
^The Allied air domination is complete.
ENDTEXT
CREATEUNIT
unit=Spitfire Mk.IX
owner=Air Force
veteran=yes
homecity=None
locations
119,1
endlocations
@ENDIF

@IF
TURN
turn=11
@THEN
TEXT
^The first phase of the invasion is over.  You should be holding the beachheads more or
^less securely and must now start to reinforce and expand them. 
^The next phases of the scenario are played in 1-day turns so some unit movement capabilities
^will increase as you now load the second part of the game.
^As soon as the game reverts to human player control save as "SF.sav" (Very important to use
^that exact name). Then EXIT the Game, but not Civ2 (This is different from other multiple file ^scenarios as the revised game.txt files cannot load while in use)
^Go to the explorer and double-click SF.bat.  Choose the appropriate option (Load Phase 2).
^Return to the Civ2 menu, choose "Load a Saved Game" and reload game SF.sav.  

ENDTEXT
@ENDIF


@IF
NEGOTIATION
talker=Anybody
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN

@ENDIF

@IF
TURN
turn=-1
@THEN
MAKEAGGRESSION
who=Luftwaffe
whom=Allies
@ENDIF

@IF
TURN
turn=-1
@THEN
MAKEAGGRESSION
who=Luftwaffe
whom=Air Force
@ENDIF

@IF
TURN
turn=-1
@THEN
MAKEAGGRESSION
who=Germans
whom=Allies
@ENDIF

@IF
TURN
turn=-1
@THEN
MAKEAGGRESSION
who=Kriegsmarine
whom=Allies
@ENDIF
 
@ENDEVENTS
